Sports play an important part in our lives and shape us into a well-rounded individual. Whether it be an individual or a team sport it gives us a way of life and discipline. In the last couple of years, we had a new category of sports in the market that has grown exponentially. E-sports have been on the rise as we have the youngest working population in the world. Mobile gaming had a steady growth pace but it went high as we witnessed the internet revolution in recent times.
At the current point, e-sports have been liked by many young individuals but have shown some dark sides too. This gave rise to a question about the legitimacy of the esports industry. To make any judgment about this new event first we need to understand the base of it.
Understanding the Esports Industry
Esports are often considered as part of online gaming. There’s a difference between these two as we play online games mainly on our basic mobile phones, laptops, or PCs. On the other side, an e-sport is a sport that requires competitive skills, strategy, and a complete gaming setup. E-sports are more versatile and adaptable than regular sports, and their games vary in size, mood, and frequency.
Moreover, eSports is no different from traditional games. In eSports, the game is controlled; And participants actively play and use their skills to win championships. Like traditional sports, athletic excellence requires hand-eye coordination, attention, visual processing, executive functions, and strategic development. All of this, along with the quick response to the game stimulus, helps players succeed and evolve in space.
As a sport, it is gaining popularity among young people and as a result, it has become an attractive option for brands to connect with a young and knowledgeable audience. As an accessible skill game indoors and on the ubiquitous mobile phone, it has gained a lot of popularity during the locks observed in 2020 and 2021. And as an entertainment mode, it continues to serve hard-core gamers and social gamers who want to get competitive.
Important Aspects of Governance in India & Globally
As eSports governance is widely perceived as convoluted or tangled, mostly intertwined in the ambiguous confluence of the virtual and real gaming industries, various attempts have been made to regulate this confusing administration. But every time it overcomes obstacles. However, these days the eSports trend itself has been at its peak due to the guaranteed revenue generation which ultimately led to the rise of various esports leagues. Therefore, it simply considers it imperative to formulate an adequate governance model.
Speaking of the development of the Global Sport Governing Bodies (GSB), which operates mainly in favor of traditional sports, was an organic regulation that was born with the need to standardize the rules. On the other hand, the distinctive characteristics of esports and the competing interests of different stakeholders, such as publishers, organizers, and sponsors, were the main reasons that made the process more cumbersome for digital sports.
For any sport to be recognized for its progressive advancement, they require an International Federation that is the catalyst for growth. And after the distinction made earlier between traditional sports and eSports, the reason for not having such a federation as a catalyst has already been transparent. Consequently, the functional overlap between growth and governance of esports has further brought the complexities of governance.
In order to promote gaming as a profession, it is important to change the concept of the game and separate it from addiction. This isn’t always a myth in gaming. Excessive consumption can cause serious physical and mental illness.
Esports are still in their infancy and require significant government attention to improve infrastructure, equipment, public interest, and participation. The government can incorporate esports into the curriculum and recognize it as a profession. You should also consider developing esports stadiums, training facilities, eSports complexes with fast internet, esports infrastructure and equipment, and industrial parks that serve as incubators for developers and playground equipment.
In addition, financial and contractual stability should also be offered for esports players and support for esports companies and service providers. All of this points to the need for India to select a National Sports Federation for Esports, which should receive financial and management support to develop infrastructure and promote the sport in schools and universities as well as other traditional sports.